▶ IMPORTANT: Hex of Steel is a graphically intensive game. For the best experience, especially in the largest scenarios, we recommend using a device with a strong GPU/U. Devices from 2017 onward, like the iPhone X, should handle these scenarios smoothly. However, all devices can access the extensive campaign mode and engage in thrilling multiplayer battles. ◀ ▶ Command the War. Forge History ◀ Immerse yourself in Hex of Steel, a fresh and innovative WWII wargame that spans all major fronts. Command your forces across Europe, Africa, and the Pacific in a game that marries deep strategic gameplay with cutting-edge mechanics. ▶ Born from ion ◀ What started as a Kickstarter dream with just €53 has evolved into a deeply engaging strategy game, a testament to the determination and ion of its creator. Hex of Steel is more than just another war game—it's a labor of love crafted with the input of a dedicated community. ▶ Why Hex of Steel Stands Out ◀ • Constant Evolution: Over 400 updates and counting. Hex of Steel is continuously refined and improved, ensuring a fresh and balanced experience with every playthrough. • Dynamic AI: Engage with an AI that reacts to your every move, providing a challenging and fair experience without resorting to cheats. • Expansive Scenarios: Command your units across massive, meticulously crafted maps that cover Europe, North Africa, the Pacific, and beyond. • Endless Customization: Tailor your experience with over 50 policies and doctrines, from military tactics to occupation strategies. Toggle optional settings like zone of control, realistic supplies, and fog of war to suit your style. • Epic Campaigns: Lead your core units through branching, dynamic campaigns that allow you to rewrite military history. • Cross-Platform Play: Seamlessly battle friends across PC and mobile platforms with cross-platform multiplayer. • Limitless Creativity: Design your own scenarios, units, and maps using a suite of editors, or dive into infinite replayability with the random scenario generator. • Strategic Depth: Employ diplomacy, forge alliances, declare wars, and negotiate truces. Your strategic choices will shape the course of the game. • Vast Replayability: With 45 playable nations—from to Mongolia to Iraq—Hex of Steel offers an unprecedented variety of strategies and challenges. • Immersive Environment: Experience dynamic weather and seasonal transitions, complete with stunning visual and sound effects that bring the battlefield to life. • No Hidden Costs: Enjoy the full game with no in-app purchases or paid content—what you see is what you get. ▶ a Thriving Community ◀ With an active and growing Discord community of 1600+ , you'll find plenty of , tips, and camaraderie as you dive into the rich world of Hex of Steel. Whether you're a seasoned strategist or new to the genre, Hex of Steel offers a deeply immersive and customizable wargaming experience that will challenge your tactical prowess. The battlefield awaits—are you ready to command? 6c6l1q
ADDED
• Light infantry 43, heavy infantry, engineers, AT infantry, AT infantry 43 to Ireland.
• When a country capitulates, the country dealing the death blow will now have a chance to capture equipment from the player (tanks, ships, planes, guns).
• Hong-Kong server/region location for real-time multiplayer. Could help against disconnection for players based in China.
• Basic localization for units suffixes (1st, 2nd, 3rd, 5th etc) + units realistic naming (brigade, division, etc).
• Tank units with the "engineers" flag now have proper NATO graphics representation.
• 2 new keybinds to control time in the game. You can now increase/decrease time scale/speed (from x1 to x3). Offline only, will not work in multiplayer.
CHANGED
• Multiplayer compatibility version.
• Increased 's income a little bit in the Campaign of Poland '39 scenario.
• Units captured after a country capitulated now are at 25% health (to simulate that all of their crews are gone and you basically have the raw equipment but no men to use it).
• Units with maxHP=0 will no longer display their health state while in the reserve menu (factories, airfields, trenches...).
• Newly spawned Garrison units are now put asleep automatically when spawned in a victory point.
• Swedish infantry graphics have been updated.
• Units in landing crafts can now perform overrun action against land units when trying to land.
FIXED
• None of the gunboats/patrolboats had any AA damage value.
• If a player picked the policy/doctrine 'improved radars', when placing your mouse/finger over a ship being equipped with radars, its attack range would display the RADAR range instead of actual firing range of the ship.
• In the map/scenario editor, when setting a player's faction to be its own, the faction would automatically be applied to be the one that was used on the first player.
• When bringing up the heal tooltip, the amount of HP potentially healed would often go over the difference between current/max HP of the unit (showing a heal of 50 even though your unit is at 75/100 HP).
• On the Axis side, you could not continue the campaign after the Battle of the Bulge (clicking on the 'battle of berlin' button would not load it).
• File extension shown in the quick game/map editor list of scenarios on scenarios made by the player.
• Regular infantry engineers were missing their NATO icon.
• Ships upgrading to destroyers could not attack submarines, and ships downgraded from destroy would keep that ability.
• Planes over frozen bridge getting double damage penalty.
• Units without any fuel or ammunitions (some buildings) were still receiving negative ammo and fuel penalty from artillery strikes.
• Starting OOBs + scenario setup in Battle of Coral Sea campaign scenario (Axis + Allies).
• Several UI inconsistencies and issues in the settings menu.
• Some typos/mistakes in the french localization file.